MMORPG Terms Glossary
80 terms and definitions from the world of online games
A-Z
- Aggro (Aggro / Threat)
- The mechanic that decides which player a mob attacks. The more threat a character generates, the more likely the monster locks onto them. Tanks deliberately hold aggro to protect the rest of the party.
- Alliance (Alliance)
- A union of several clans or guilds into a single structure. Alliances let you coordinate during castle sieges, raids and mass PvP. In Lineage 2 an alliance can group several clans under one shared banner.
- Arena (Arena)
- A dedicated zone for PvP fights between players or teams. It usually has a rating ladder and rewards. Formats range from 1v1 to 2v2, 3v3 and more. In many games the arena is the main source of PvP gear.
- Bug (Bug)
- A coding error that makes a game mechanic behave incorrectly. Bugs range from harmless visual glitches to critical issues like item dupes or server crashes. Abusing a bug for an advantage is usually punished by the staff.
- Buffer (Buffer)
- A class whose main job is to strengthen allies with positive effects (buffs). In Lineage 2 the classic buffers are the Prophet, Warcryer, Blade Dancer and Sword Singer. Without buffs a party performs far below its potential.
- Build (Build)
- A character setup: how you distribute stats and pick skills, gear and consumables for a given playstyle. The right build is critical to how a character performs in both PvP and PvE.
- Bot (Bot)
- A program that controls a character automatically with no player input. Bots are used for farming, leveling and other repetitive tasks. On most servers botting is against the rules and results in a ban.
- Wipe (Wipe)
- A full reset of progress on a server: all characters, items and currency are deleted. Wipes happen on a relaunch or when the chronicle changes. Some servers wipe regularly to keep the playing field balanced.
- Guide (Guide)
- A walkthrough or set of instructions for players. Guides cover everything: class leveling, dungeon runs, PvP tactics and farming routes. A good guide saves hours and helps you dodge common mistakes.
- Guild (Guild)
- A permanent group of players who share goals. Guilds have their own ranks, treasury and storage. In some games (like WoW) the guild is the equivalent of a clan in Lineage 2, though the mechanics can differ.
- Grind (Grind)
- Repeating the same actions over and over to gain XP, resources or items. Grinding is a core part of most MMORPGs, especially Korean-style designs. It can eat up hundreds of hours.
- Grade (Grade)
- The quality tier of equipment. In Lineage 2 the grades run No-Grade, D, C, B, A, S, S80, S84 and beyond. Each grade unlocks at a certain level and is a clear step up from the one before it.
- GvG (Guild vs Guild)
- PvP fights between guilds or clans. GvG can be organized (scheduled, with agreed rules) or spontaneous (a clash over a farming spot). Large-scale GvG is one of the defining features of PvP-focused MMORPGs.
- Debuffer (Debuffer)
- A character who specializes in landing negative effects (debuffs) on enemies. Debuffs lower stats, slow targets or lock them out of their skills. In Lineage 2 the Phantom Summoner, Spellhowler and others bring powerful debuffs.
- Daily (Daily Quest)
- A task you can complete once per day. Dailies are the main source of steady income and rewards in modern MMORPGs. They usually take 15-60 minutes and hand out resources, XP or currency.
- Division System
- A system that ranks players or clans across leagues and divisions. On Scryde the division system sets a clan's tier and unlocks access to specific content and perks based on achievements and activity.
- DD (Damage Dealer / DPS)
- A character whose main role is dealing damage. DDs come in melee (fighters) and ranged (archers, mages) flavors. A party usually runs several DDs, protected by a tank and kept alive by a healer. DD output is measured in DPS.
- Dungeon (Dungeon)
- A closed-off location filled with monsters and bosses. Dungeons can be open (shared by everyone) or instanced (a private copy for your group). Clearing dungeons is a core form of PvE content with valuable rewards.
- Dodge (Dodge / Evasion)
- The mechanic for evading an attack. On a dodge no damage lands at all. Your dodge chance depends on stats like Dexterity and Evasion. In PvP high evasion makes you a hard target, especially against physical attackers.
- Donate (Donate / Cash Shop Spending)
- Spending real money in a game for advantages, cosmetics or faster progress. It can be purely cosmetic (no gameplay impact) or pay-to-win (a real edge). How a game handles donations is a constant topic in the community.
- Drop (Drop)
- Items that fall from killed monsters. Drops range from common (consumables, materials) to rare (recipes, pieces of epic gear). Drop chance is measured as a percentage and scales with the server's rates.
- Enchant (Enchant)
- Strengthening equipment with special scrolls. Each successful enchant raises the item's stats. Past a certain point (+4 for armor and weapons in Lineage 2) a failed attempt carries a risk of destroying the item.
- Instance (Instance)
- A private copy of a location or dungeon created for one specific group. Other players cannot enter it. Instances solve the problem of competing for mobs and bosses, but they make the open world feel less alive.
- Kamaloka (Kamaloka)
- An instanced dungeon in Lineage 2 designed for solo play or a small party. Kamalokas cap your daily entries and gate by level. Players run them for XP and resources. There are standard Kamalokas and the Labyrinth of the Abyss.
- Cast (Cast)
- The act of channeling a spell or activating a skill. Cast time is the delay from starting a skill to it going off. While casting you are usually rooted and vulnerable. Casting speed is a key stat for any mage.
- Quest (Quest)
- A task handed out by an NPC. Quests can be story-driven, side, repeatable (dailies) or class quests (for a class transfer). Completing them grants XP, items, currency and unlocks new content.
- Clan (Clan)
- A player organization with its own structure, ranks and perks. Clans fight in castle and fortress sieges, share a clan warehouse and can level clan skills. The clan leader sets the strategy and runs the show.
- Combo (Combo)
- A sequence of skills used in a set order for maximum effect. A combo might chain stun into debuff into nuke, or other links. Knowing your combos is the mark of an experienced PvP player.
- Craft (Craft)
- Creating items from gathered resources and materials. In Lineage 2 the Dwarven Warsmith handles crafting. It lets you build gear, key items and consumables. Crafting requires recipes plus the right materials.
- Critical Hit (Critical Hit)
- An attack that lands with bonus damage. Crit chance scales with your stats and gear. Critical hits usually deal 200-300% of normal damage. In PvP a string of crits can decide a fight in seconds.
- Leveling (Leveling)
- Raising your character's level by gaining XP. Leveling is the foundational MMORPG mechanic that drives progress. How fast you level depends on the server rates, the efficiency of your farming spot and your buffs.
- Lag (Lag)
- The delay between your inputs and what shows up on screen. Lag is caused by high ping, an overloaded server or a weak connection. In PvP even a little lag can cost you your character.
- Low-rate (Low-rate)
- A server with low XP and drop rates (usually x1-x5). Low-rate servers deliver the most faithful, close-to-retail experience. Leveling and farming take a long time, but every achievement feels far more meaningful.
- Loot (Loot)
- The spoils you pull from slain monsters, bosses or chests. Loot covers items, materials and currency. Loot distribution within a party can be random, round-robin or run through an auction system.
- Shop (Shop / Cash Shop)
- An in-game store where you buy items for real money or in-game currency. NPC shops sell basic consumables, while the cash shop offers premium items. What the shop stocks has a direct impact on the server economy.
- Macro (Macro)
- A sequence of commands that runs automatically. In Lineage 2 macros let you chain skills, chat messages and other actions. Macros save time and smooth out repetitive tasks, but they don't replace manual play in PvP.
- Merge (Merge)
- Combining several servers into one. A merge happens when the population on individual servers drops below a comfortable level. After a merge the economy and the balance of power between clans can shift dramatically.
- Meta (Meta / Metagame)
- The most effective current strategy, class lineup or tactic. The meta shifts constantly as patches and balance changes roll out. Playing "the meta" means using whatever is optimal right now.
- Mid-rate (Mid-rate)
- A server with mid-range rates (usually x5-x50). Mid-rate is the middle ground between hardcore low-rate and fast high-rate. Leveling takes a moderate amount of time, with the focus shifting to PvP and sieges.
- Noblesse (Noblesse)
- A special character status in Lineage 2 that unlocks the Olympiad and unique skills. Earning Noblesse requires a tough subclass quest. Noblesse skills (Fortune of Noblesse, Blessing of Noblesse) are critical in PvP.
- OE (Overenchant (OE))
- Enchanting an item past the safe level, where there is a real risk it breaks. Overenchanting gives a big stat boost but can wipe the item entirely. An OE weapon at +16 and above is a luxury status symbol.
- Olympiad (Olympiad)
- The 1v1 PvP system in Lineage 2 for characters with Noblesse status. The Olympiad runs monthly, and winners earn the Hero title with unique skills and weapons. It is the pinnacle of solo competitive PvP.
- Siege (Castle Siege)
- A mass PvP event where clans fight for control of a castle or fortress. Sieges in Lineage 2 run on a schedule and involve both attacking and defending the walls. Holding a castle grants a clan taxes and other perks.
- Party (Party)
- A temporary group of players running content together. In Lineage 2 a party holds up to 9 members. A command channel links multiple parties for raids. The right party composition is key to efficiency.
- Patch (Patch)
- A game update with bug fixes, new content and balance changes. Patches can reshape the meta by buffing or nerfing classes. Major patches are often called updates or expansions.
- Personal Farm
- A signature Scryde mechanic that gives every player a personal space for gathering resources. The farm lets you collect materials, grow items and build up your own homestead without fighting others for spots.
- Ping (Ping)
- The round-trip response time between the player's client and the server, measured in milliseconds. The lower your ping, the snappier the game feels. Comfortable play wants ping under 100 ms; in PvP even 50 ms can matter.
- Procast (Procast)
- The technique of chaining several spells in the optimal order with minimal downtime. Procasting demands deep class knowledge and tight timing. Mastering it is what separates an average mage from a top one.
- Raid (Raid)
- A large-scale PvE activity that requires coordinating a big group of players. Raids target powerful bosses for valuable loot. A raid usually links several parties together in a command channel.
- Raid Boss (Raid Boss (RB))
- A powerful monster that takes a full raid of players to kill. Raid Bosses in Lineage 2 range from standard ones (Orfen, Core) to epics (Antharas, Valakas, Baium). Killing one drops rare items and epic jewels.
- Respec (Respec / Respecialization)
- Resetting a character's skills or stats to redistribute them. A respec lets you adapt your build to new goals without rolling a new character. Depending on the game it can be free, paid or capped per period.
- Subclass (Subclass)
- A secondary class for your character. In Lineage 2 you can take a subclass after level 76 — a second class that levels separately. Under certain conditions you can certify subclass skills and use them on your main.
- Set (Armor Set / Set Bonus)
- A full kit of equipment that grants extra bonuses when you wear every piece. Set bonuses noticeably strengthen a character. In Lineage 2 heavy sets give P.Def, light sets give Atk. Spd, and robe sets give casting speed and resists.
- Solo (Solo)
- Playing on your own, without a party. Solo play is viable in some MMORPGs and on some classes, not all. AoE mages farm great solo, while pure support classes are nearly unplayable without a group.
- Spoil (Spoil)
- A signature Lineage 2 mechanic that lets you extract extra resources from monsters. The Bounty Hunter (Spoiler) handles spoiling. It is key to the economy, since many crafting materials are only available through spoil.
- Stages
- A custom system of phased content unlocks used on Scryde. Stages decide which chronicles, zones, bosses and items are live at the current point in a server's life. Rolling out content gradually keeps interest and balance intact.
- Stun (Stun)
- A crowd-control effect that locks a character out of all actions for a set time. The stun is one of the strongest control effects in PvP. Many classes have stun skills, but the best-known is the tank's Shield Stun.
- Talents
- A system of extra abilities and bonuses on Scryde that lets you customize your character. Talents provide unique passive and active skills, expanding a class's toolkit and opening up build diversity.
- Tank (Tank)
- A high-defense character who holds monster aggro on themselves. Tanks protect the group so DDs can deal damage safely. In Lineage 2 the tanks are the Dark Avenger, Paladin, Shillien Knight and Temple Knight. In PvP they lock down enemies with stuns and debuffs.
- Tier List (Tier List)
- A ranking of classes, items or strategies by effectiveness. Tier lists usually run S, A, B, C, D. A tier list is subjective and context-dependent: PvP, PvE, solo, group play and sieges are rated separately.
- Farm (Farm)
- Killing monsters on purpose to harvest resources, items or currency. Farming is the main way to earn in an MMORPG. How efficiently you farm depends on your class, the location, your gear and the server rates.
- Flag (Flag / PK)
- The status you take on when you attack another player. A flag (purple) marks you as in PvP. A PK (red) means you killed a peaceful player. Red players can drop gear on death. The flag system regulates PvP and shields peaceful players.
- Full Loot (Full Loot)
- A mechanic where a killed player drops all (or most) of their gear. Full loot makes PvP extremely risky and high-adrenaline. Full-loot games (Albion Online, Mortal Online) draw a hardcore crowd.
- High-rate (High-rate)
- A server with high XP and drop rates (x100 and up). On high-rate servers leveling takes hours and the main content is PvP. They are popular with players who want to jump straight into PvP without a long grind.
- Healer (Healer)
- A character whose main role is healing and supporting allies. Healers restore HP, cleanse debuffs and resurrect the fallen. In Lineage 2 the healers are the Bishop, Elven Elder and Shillien Elder. Without a healer a group can't clear hard content.
- Gear (Gear)
- Slang for a character's equipment. It covers weapons, armor, jewelry and accessories. Strong gear is one of the clearest markers of progress and power. Chasing gear is what drives players to farm and run dungeons.
- XP (Experience / EXP)
- The experience points you earn from killing monsters, finishing quests and other activities. Banking enough XP raises your level. XP is the foundational currency of progress in any MMORPG.
- Exploit (Exploit)
- Abusing bugs or oversights in a game for an unfair advantage. Exploits can hand out infinite resources, invulnerability or other illegitimate perks. Exploiting earns a ban on most servers.
- AoE (Area of Effect)
- Skills that hit a whole area and damage several enemies at once. AoE attacks are essential for mass farming and group PvP. Mages with strong AoE (Sorcerer, Spellhowler) can clear large mob packs solo.
- B2P (Buy-to-Play)
- A payment model where you buy the game once and play without a monthly subscription. Examples: Guild Wars 2 and Elder Scrolls Online (which switched to B2P). The in-game shop usually sells cosmetics and conveniences.
- DPS (Damage Per Second)
- Damage per second — the key measure of how effective an attacker is. DPS depends on skills, gear, buffs and player skill. Measuring DPS helps gauge each player's contribution to a fight.
- F2P (Free-to-Play)
- A payment model where the game is free to download and play. Developers earn through the in-game shop. F2P has dominated MMORPGs since the early 2010s. Its quality ranges from fair to aggressively pay-to-win.
- MMORPG (Massively Multiplayer Online Role-Playing Game)
- A massively multiplayer online role-playing game. The genre brings thousands of players together in a shared virtual world built around character progression, quests, PvP and social play. Flagships include World of Warcraft, Lineage 2 and Final Fantasy XIV.
- NPC (Non-Player Character)
- A character run by the game rather than a player. NPCs hand out quests, trade, guard towns, give buffs and fill countless other roles in the world. Interacting with NPCs is the main way to pick up tasks and services.
- P2W (Pay-to-Win)
- A monetization model where spending real money grants a meaningful gameplay edge. P2W elements include buying better gear, speeding up progress and boosting your character with payments. P2W draws criticism from players who want fair competition.
- PvE (Player versus Environment)
- A game mode where players fight monsters and bosses controlled by the game. PvE covers quests, dungeons, raids and farming. Many MMORPGs treat PvE as their main content.
- PvP (Player versus Player)
- A game mode where players fight each other. PvP comes in open-world, arena, siege and structured (Olympiad) forms. In Lineage 2, PvP is one of the core pillars of the gameplay.
- PvPvE (Player versus Player versus Environment)
- A hybrid mode that blends PvP and PvE. Players fight monsters and each other at the same time. Examples include open-world raid boss contests and dungeons that allow PvP. PvPvE creates unpredictable, fast-moving situations.
- Wiki (Wiki)
- A reference resource with detailed information about a game. Wikis are built and maintained by the player community. A typical wiki documents quests, items, classes, NPCs, locations and other game elements.
- Reprofession (Respec / Class Change)
- Changing a character's class. Some games let you swap class without rolling a new character. A class change can be free, paid or gated behind conditions. In Lineage 2 the closest equivalent is the subclass system.