10% increase in enchant success rate. \\nWhen enchant fails, the existing enchant value is retained. \\nDefense power for Grade S armor or accessory by 1 and by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Also increases HP according to level when armor is enchanted above +4. Cannot use armors enchanted by above 16. It can't be exchanged or dropped.