Overview
The Scroll of Enchant Armor (EAS) raises the enchant level of a piece of armor. The safe enchant level is +3 โ failures up to that point cannot destroy the item. Success rates mirror weapon enchanting. If an enchant fails above the safe level, the armor crystallizes and is lost.
Why Enchant Armor
Each enchant level increases the P.Def of the piece. Across a full set of 5 parts, a +4 enchant adds a noticeable defense boost. For tanks, enchanting armor matters more than enchanting your weapon โ every point of P.Def reduces the physical damage you take. On the Olympiad, enchanted armor can decide the outcome of a match.
Enchanting Strategy
| Step | What to do | Why |
|---|---|---|
| Start cheap | Enchant the least valuable pieces first (gloves, boots) | If they crystallize, replacements are cheaper. |
| Go safe | Take every piece to at least +3 | Safe enchanting is risk-free, so there's no reason to stop early. |
| Cap A-grade | Stop A-grade armor at +4 with regular scrolls | The failure chance at +5 is already around 50%. |
| Go Blessed | Use Blessed Scroll of Enchant Armor (BEAS) for +5 and higher on costly sets | A failed Blessed enchant keeps the item instead of destroying it. |
For more on success rates and the math behind every attempt, see the full enchant guide, and compare with the Scroll of Enchant Weapon for offensive upgrades.