TL;DR: Attributes add an element to your weapon and elemental defense to your armor across six elements (Fire, Water, Wind, Earth, Dark, Holy). You insert them with Attribute Stones (+1โ€“5) or Crystals (+6). Offensive attribute caps at 300, defensive at 120 per armor piece. At high levels, attributes decide PvP and set your PvE farming speed.

Overview

Attributes (Elements) let you add an elemental property to your weapon or elemental defense to your armor. There are six elements: Fire, Water, Wind, Earth, Dark and Holy. You insert them with Attribute Stones. At high levels, attributes decide the outcome of PvP and set the pace of your PvE farming.

Elements & Opposites

Every element has an antagonist: Fire โ†” Water, Wind โ†” Earth, Dark โ†” Holy. An offensive attribute on your weapon hits harder against targets with low resistance to that element. A defensive attribute on your armor soaks incoming elemental damage.

ElementOpposite
FireWater
WaterFire
WindEarth
EarthWind
DarkHoly
HolyDark

You set only one attribute on a weapon. Armor accepts all six defensive attributes at once โ€” each piece (helmet, chest, gloves, leggings, boots) contributes its share. The cap for an offensive attribute is 300; for a defensive attribute it is 120 per armor piece.

Inserting Attributes

You will need an Attribute Stone or an Attribute Crystal. A Stone grants +1 to +5 points, a Crystal grants +6. Stones drop from mobs in level 76+ zones (Hellbound, Forge of the Gods, Seed of Annihilation).

ItemGain per insertBest for
Attribute Stone+1 to +5Early and mid attribute levels
Attribute Crystal+6 (fixed)High levels, where points come slowly

Open your inventory and drag the Stone onto the gear piece. Up to a certain level the success chance is 100%, after which it falls off. On a failed insert you lose the Stone, but your attribute level does not drop. You cannot insert an opposing attribute into a weapon โ€” if Water is already set, Fire will not go in.

Class Recommendations

Mages โ€” set the attribute that matches your main spells: Spellhowler takes Wind, Sorcerer takes Fire, Necromancer takes Dark. Fighters โ€” the weapon attribute matters more than armor. Pick the element that most of your opponents defend against poorly.

ClassRecommended attribute
SpellhowlerWind
SorcererFire
NecromancerDark
FightersElement your enemies resist least

In PvP, study the popular builds on your server and stack defense against the most common element. In PvE, match the attribute to your farming zone โ€” mobs in different locations are weak to different elements. The attribute system follows the standard L2-style mechanics, though Stones may be reachable through extra sources.