Overview
An alliance binds several clans together under one banner. You need a level 5 clan to found one. Once created, you can invite up to two more clans โ a maximum of 3 clans per alliance. Members fight side by side without harming each other, which makes the alliance the backbone of coordinated castle sieges.
Requirements & Creation
| Requirement | Detail |
|---|---|
| Clan level | Founding clan must be level 5 |
| Eligibility | You cannot already belong to another alliance |
| Alliance name | Unique on the server, 2 to 16 characters |
| Max clans | 3 (founder + 2 invited) |
| Leave cooldown | 24 hours before creating or joining another alliance |
To create an alliance, open the clan menu (Alt+N, then the "Alliance" tab) and set a name. To invite another clan, use the /allycrest command or the alliance menu โ the leader of the invited clan receives the request and must accept it. Reaching level 5 first relies on the clan level quest.
Managing the Alliance
As the founding clan leader, you control the entire alliance. You invite and expel clans, and change the alliance crest (8x12 BMP format). Expelling a clan triggers a cooldown: the removed clan cannot join a new alliance for 24 hours. Only you can disband the alliance โ when you do, every member clan leaves automatically.
Alliance Benefits
| Benefit | What it does |
|---|---|
| Map allies | Allied players show as blue dots on the map |
| No friendly fire | Member clans deal no damage to each other in PvP zones and sieges (with alliance mode on) |
| Auto-allies on sieges | Alliance clans are automatically allied during castle sieges |
| Shared chat | Alliance-wide channel via the /allychat command |
The alliance's real strength is siege coordination. One clan holds the gate while another pushes the artifact. Assign roles ahead of time and win together.