Manor Basics
The Manor is an economic system tied to castles and their territories. The clans that own castles (winners of castle sieges) set the prices for seeds and crops through the Castle Chamberlain. You buy seeds, sow them on mobs, harvest the crop and sell it back to the castle.
Because it doesn't rely on drop luck, the Manor is one of the most stable sources of Adena in the game. For the bigger economic picture, see the economy guide.
Seeds & Crops
Seeds are split by type and grade. Each type matches specific monsters inside a castle's territory. Buy them from the Castle Chamberlain or from dedicated NPCs in the territory's towns.
Sow a seed on a monster, kill it, and it drops the matching crop. Sell that crop back to the castle at the set price, or keep it for crafting. The crop value depends on the current Manor settings.
| Step | Action | Result |
|---|---|---|
| 1. Buy seed | Purchase from the Castle Chamberlain for the matching castle | Seed in inventory, ready to sow |
| 2. Sow | Use the Sow skill on a living monster in territory | Seed is planted on the mob |
| 3. Kill | Defeat the seeded monster | Crop drops from the corpse |
| 4. Sell | Sell the crop back to the castle | Adena profit (crop price โ seed cost) |
Farming Process
Buy your seeds at the correct castle and teleport to the mobs through a Gatekeeper. Use the Sow skill on a living monster, then kill it and collect the crop. Buffs from an NPC Buffer speed up the whole loop.
The golden rule: sow the seed while the monster is still alive. Don't kill it too fast โ give the seed time to take. Classes with controllable damage (Tyrant, Plains Walker) are perfect for the Manor. In a party, one player sows while the rest farm.
Earning Strategies
Your profit is the gap between the seed cost and the crop price. Watch the Manor settings closely โ clans sometimes set very favorable prices. The best territories combine high-level mobs with valuable crops: Aden, Giran and Oren. Combine the Manor with regular farming to maximize earnings. A Bounty Hunter can spoil and sow seeds at the same time for double value per mob.
Best Manor Locations
Your choice of territory directly sets your profit. Aden castle territory is the most popular zone: high-level mobs yield expensive crops and the density keeps you farming without downtime. Giran territory suits characters around level 40โ55 โ a solid balance of difficulty and crop value.
| Territory | Best for | Why |
|---|---|---|
| Aden | High-level farming | Most expensive crops, high mob density, no downtime |
| Giran | Level 40โ55 | Balanced difficulty and crop value |
| Oren | Less competition | Fewer farmers fighting over the same mobs |
| Dion | Beginners | Easy mobs to learn the sowing mechanic cheaply |
Oren territory is less popular, and that's your edge: less competition for mobs. New Manor farmers should start on Dion territory โ the mobs are easier, so you can master sowing without big losses. Grab buffs from an NPC Buffer before heading out.
Common Beginner Mistakes
The most common mistake is buying seeds from the wrong castle. Seeds only work on mobs inside that specific castle's territory, so check which castle owns your location before you stock up. The second mistake is killing the monster too fast โ the seed never takes and no crop drops. Control your damage, especially on a heavy physical DD.
Don't pour all your Adena into seeds at once. Start with a small batch and check the profitability first. Manor settings change every cycle โ the owning clan can adjust prices at any time. Track them and switch between castles for the best margins. Move between zones through the Gatekeepers.