TL;DR: Pick a fighter if you want cheap, self-sufficient solo grinding and 1v1 dueling. Pick a mage if you want fast AoE farming and to dominate mass PvP at sieges โ€” at a higher upkeep cost in Spiritshots and magic gear.

Mage Advantages

Mages in Lineage 2 hit the whole pack โ€” hard. The Sorcerer, Spellhowler and Spellsinger wipe dozens of mobs in a few casts, ideal for fast farming. In mass PvP they decide fights too: at castle sieges, magic AoE settles the outcome.

Magic damage ignores physical defense. Against a heavily armored enemy your mage hits just as hard as against an unarmored one. In a party, mages are the main damage source at mid levels.

Fighter Advantages

Fighters are tougher and cheaper. The Tyrant and Destroyer happily solo farm without a healer. Soulshots cost less than a mage's Blessed Spiritshots, so your wallet will thank you.

Archers (Hawkeye, Silver Ranger, Phantom Ranger) hit hard from a safe distance. Daggers (Abyss Walker, Treasure Hunter) dominate 1v1 PvP through stealth and burst damage.

Class Economy

Cost factorMageFighter
ShotsBlessed Spiritshots (3โ€“4ร— pricier)Soulshots (cheap)
WeaponMagic (Staff of Evil Spirits, Arcana Mace) โ€” expensivePhysical โ€” cheaper
Farm speedFast via AoE, costs pay offSlower, near-zero consumables
Start budgetHighLow

A mage is pricey: Blessed Spiritshots run 3โ€“4 times the cost of regular Soulshots, and magic weapons cost more than physical ones. But mages farm Adena faster through AoE, so the spend pays for itself. A fighter is cheaper to start โ€” check the equipment guide to budget wisely.

Which to Choose

If you're new, take a fighter: easier to learn, cheaper to maintain, less dependent on a party. The beginner's guide covers the basics of getting started. If you already know the mechanics and want dynamic gameplay, pick a mage. Compare every class in the tier list. Whatever you choose, buffs from the NPC Buffer will make your first levels far smoother.